// DewFindDlg.cpp : implementation file
//
#include "stdafx.h"
#include "DewFind.h"
#include "DewFindDlg.h"
#include "word.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CDewFindDlg dialog
CDewFindDlg::CDewFindDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDewFindDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDewFindDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CDewFindDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_COMMAND(ID_FILE_NEWGAME, OnFileNewgame)
ON_COMMAND(ID_FILE_QUITGAME, OnFileQuitgame)
END_MESSAGE_MAP()
// CDewFindDlg message handlers
BOOL CDewFindDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
srand(time(NULL));
gameboard_.ClearBoard();
gameboard_.ClearWords();
gameboard_.LoadWordsFromFile("words.txt");
gameboard_.SetUpBoard();
return TRUE; // return TRUE unless you set the focus to a control
}
void CDewFindDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDewFindDlg::DrawScreen()
{
Word wd;
CDC *xDC = GetDC();
gameboard_.DrawBoard(xDC);
gameboard_.DrawWords(xDC);
wd.SetColor(2);
wd.Write(gameboard_.GetWordsFound(),130,10,0,xDC);
wd.Write("/",169,10,xDC);
wd.Write(gameboard_.GetWordCount(),190,10,0,xDC);
if (gameboard_.IsGameOver() == true)
{
wd.Write("Game Over!",360,10,xDC);
}
ReleaseDC(xDC);
}
void CDewFindDlg::OnPaint()
{
DrawScreen();
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDewFindDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CDewFindDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
if (gameboard_.IsGameOver() == false)
{
if (gameboard_.SelectSquareMouse(point.x,point.y) == true)
{
//Redraws the screen
DrawScreen();
}
}
CDialog::OnLButtonDown(nFlags, point);
}
void CDewFindDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
//will clear selection coming soon!!!!
gameboard_.ClearSelected();
DrawScreen();
CDialog::OnRButtonDown(nFlags, point);
}
void CDewFindDlg::OnFileNewgame()
{
gameboard_.ClearBoard();
gameboard_.SetUpBoard();
Invalidate(true);
UpdateWindow();
DrawScreen();
}
void CDewFindDlg::OnFileQuitgame()
{
CDialog::OnCancel();
}
BOOL CDewFindDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if (pMsg->message==WM_KEYDOWN)
{
switch(pMsg->wParam)
{
case VK_F8:
OnFileNewgame();
return true;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
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