File:  [Local Repository] / DewFind / DewFindDlg.cpp
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Wed Mar 2 17:51:54 2011 UTC (13 years, 10 months ago) by nick
Branches: MAIN, INITIAL
CVS tags: r_0, HEAD
Initial import

// DewFindDlg.cpp : implementation file
//

#include "stdafx.h"
#include "DewFind.h"
#include "DewFindDlg.h"
#include "word.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	enum { IDD = IDD_ABOUTBOX };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

// Implementation
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// CDewFindDlg dialog



CDewFindDlg::CDewFindDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDewFindDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDewFindDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CDewFindDlg, CDialog)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_WM_LBUTTONDOWN()
	ON_WM_RBUTTONDOWN()
	ON_COMMAND(ID_FILE_NEWGAME, OnFileNewgame)
	ON_COMMAND(ID_FILE_QUITGAME, OnFileQuitgame)
END_MESSAGE_MAP()


// CDewFindDlg message handlers

BOOL CDewFindDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	srand(time(NULL));
	gameboard_.ClearBoard();
	gameboard_.ClearWords();
	gameboard_.LoadWordsFromFile("words.txt");
	gameboard_.SetUpBoard();
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDewFindDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.
void CDewFindDlg::DrawScreen()
{
	Word wd;
	CDC *xDC = GetDC();
	gameboard_.DrawBoard(xDC);
	gameboard_.DrawWords(xDC);
	wd.SetColor(2);
	wd.Write(gameboard_.GetWordsFound(),130,10,0,xDC);
	wd.Write("/",169,10,xDC);
	wd.Write(gameboard_.GetWordCount(),190,10,0,xDC);

	if (gameboard_.IsGameOver() == true)
	{
		wd.Write("Game Over!",360,10,xDC);
	}
    ReleaseDC(xDC);
}


void CDewFindDlg::OnPaint() 
{
	DrawScreen();

	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this function to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDewFindDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

void CDewFindDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
	if (gameboard_.IsGameOver() == false)
	{
		if (gameboard_.SelectSquareMouse(point.x,point.y) == true)
		{
			//Redraws the screen
			DrawScreen();
		}
	}

	CDialog::OnLButtonDown(nFlags, point);
}

void CDewFindDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
	//will clear selection coming soon!!!!
	gameboard_.ClearSelected();
	DrawScreen();
	CDialog::OnRButtonDown(nFlags, point);
}



void CDewFindDlg::OnFileNewgame()
{
	gameboard_.ClearBoard();
	gameboard_.SetUpBoard();
	Invalidate(true);
	UpdateWindow();
	DrawScreen();
}

void CDewFindDlg::OnFileQuitgame()
{
	CDialog::OnCancel();
}

BOOL CDewFindDlg::PreTranslateMessage(MSG* pMsg)
{
	// TODO: Add your specialized code here and/or call the base class
	if (pMsg->message==WM_KEYDOWN)
	{
		switch(pMsg->wParam)
		{
		case VK_F8:
			OnFileNewgame();
			return true;
		}
	}

	return CDialog::PreTranslateMessage(pMsg);
}

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