#pragma once
#include "Dewconst.h"
#include "Word.h"
#include "GameSquare.h"
#include <string>
using std::string;
class GameBoard
{
public:
GameBoard();
~GameBoard();
void DrawBoard(CDC *xDC);
void DrawWords(CDC *xDC);
void LoadWordsFromFile(CString FN);
void ClearBoard();
void ClearWords();
void ClearSelected();//Sets all Selected to false
void SetUpBoard();
bool IsGameOver();//Checks if all words are found
bool SelectSquareMouse(int x,int y);
int GetWordCount();
int GetWordsFound();
private:
//Functions
void CreateAcross(int wordnumber);
void CreateDown(int wordnumber);
void CreateDiagonally(int wordnumber);
void AddWord(CString word);
void FillRandom(); //Fills onused squares with a char
void SelectSquare(int x, int y);
void CheckWords();
void WordFound(int wordnumber);
bool HandleAcross(int wordnumber);
bool RandomAcross(int wordnumber);
bool PlaceAcross(int boardx,int boardy,CString word,int wordnumber);
bool HandleDown(int wordnumber);
bool RandomDown(int wordnumber);
bool PlaceDown(int boardx,int boardy,CString word,int wordnumber);
int CheckLoc(int selx,int sely, int X,int X2,int Y,int Y2,int RTN);
CString ChangeToBackward(int wordnumber);
CString HandleBackward(int wordnumber);
bool HandleSelection(int square);
char RandomLetter();//Returns a random Letter A-Z
//Values
GameSquare board_[MAXROW][MAXCOL]; //used to show the board
int selects_; //number of letters selected
int wordcount_; //count of words
bool foundword_[MAXWORDS];
CString words_[MAXWORDS];
};
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