version 1.1, 2009/03/28 03:48:45
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version 1.3, 2009/04/07 03:51:53
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/* |
/* |
* Set some basic definitions |
* Set some basic definitions |
*/ |
*/ |
#define VERSION "$Id$" |
#define VER "$Id$" |
#define TITLE "Froggix" |
#define TITLE "Froggix" |
#define SCREEN_WIDTH 640 |
#define SCREEN_WIDTH 640 |
#define SCREEN_HEIGHT 480 |
#define SCREEN_HEIGHT 480 |
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#define TIMER_SIZE 150 |
#define TIMER_SIZE 150 |
#define TIMER_COLOR 32, 211, 0 |
#define TIMER_COLOR 32, 211, 0 |
#define TIMER_LOW_COLOR 255, 0, 0 |
#define TIMER_LOW_COLOR 255, 0, 0 |
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#define FLY_MAX_TIME 50 |
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#define GATOR_MAX_TIME 60 |
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/* baddies */ |
/* baddies */ |
#define VEHICLE 0 |
#define VEHICLE 0 |
Line 184 void beginGame( void );
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Line 186 void beginGame( void );
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int loadMedia( void ); |
int loadMedia( void ); |
int heartbeat( void ); |
int heartbeat( void ); |
int updateGameState( void ); |
int updateGameState( void ); |
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int checkFly( void ); |
void configGameScreen( void ); |
void configGameScreen( void ); |
void drawGameScreen( void ); |
void drawGameScreen( void ); |
void drawBackground( void ); |
void drawBackground( void ); |
Line 219 void drawImage(SDL_Surface *srcimg, int
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Line 222 void drawImage(SDL_Surface *srcimg, int
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void playSound( Mix_Chunk *sound ); |
void playSound( Mix_Chunk *sound ); |
void setFullScreenMode( void ); |
void setFullScreenMode( void ); |
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int flyTimer = 0; |
int level = 0; |
int level = 0; |
int playing = 0; |
int playing = 0; |
int lives = 0; |
int lives = 0; |
Line 331 int loadMedia( void ) {
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Line 335 int loadMedia( void ) {
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* Load frogger's textures and sounds |
* Load frogger's textures and sounds |
*/ |
*/ |
gfx = IMG_Load( "images/frogger.png" ); |
gfx = IMG_Load( "images/frogger.png" ); |
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frogger.riding = FALSE; |
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if ( gfx == NULL ) { |
if ( gfx == NULL ) { |
fprintf( stderr, "Error: 'images/frogger.bmp' could not be open: %s\n", SDL_GetError( ) ); |
fprintf( stderr, "Error: 'images/frogger.bmp' could not be open: %s\n", SDL_GetError( ) ); |
Line 452 int keyEvents( SDL_Event event ) {
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Line 457 int keyEvents( SDL_Event event ) {
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default: |
default: |
break; |
break; |
} |
} |
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/* Uncomment for positioning debug information |
printf( "x,y,d => %i,%i,%i,%i\n", frogger.placement[X], |
printf( "x,y,d => %i,%i,%i,%i\n", frogger.placement[X], |
frogger.placement[Y], |
frogger.placement[Y], |
frogger.direction, |
frogger.direction, |
frogger.currentRow ); |
frogger.currentRow ); |
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*/ |
} |
} |
/* Game over man, game over! */ |
/* Game over man, game over! */ |
if ( ! lives ) { |
if ( ! lives ) { |
Line 493 int keyEvents( SDL_Event event ) {
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Line 500 int keyEvents( SDL_Event event ) {
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} |
} |
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int updateGameState( void ) { |
int updateGameState( void ) { |
/* |
int i; |
printf( "D: Updating game state\n" ); |
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*/ |
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if ( ! drawBG ) configGameScreen( ); |
if ( ! drawBG ) configGameScreen( ); |
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if ( lives <= 0 ) { |
if ( lives <= 0 ) { |
Line 507 int updateGameState( void ) {
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Line 513 int updateGameState( void ) {
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playing = 0; |
playing = 0; |
lives = 0; |
lives = 0; |
level = 0; |
level = 0; |
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score = 0; |
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givenFreeFrog = 0; |
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drawBG = 0; |
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for ( i = 0; i < MAX_GOALS; i++ ) { goals[i].occupied = 0; } |
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} |
} |
return 500; |
return 500; |
} |
} |
Line 699 void configGameScreen( void ) {
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Line 710 void configGameScreen( void ) {
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rightBorderRect.w = SCREEN_WIDTH - RIGHT_SIDE; |
rightBorderRect.w = SCREEN_WIDTH - RIGHT_SIDE; |
rightBorderRect.h = SCREEN_HEIGHT; |
rightBorderRect.h = SCREEN_HEIGHT; |
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/* |
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* We reset the flyTimer since this may not be the first game played |
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*/ |
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flyTimer = 0; |
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/* |
/* |
* Draw frogger in starting position |
* Draw frogger in starting position |
Line 742 void drawGameScreen( void ) {
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Line 757 void drawGameScreen( void ) {
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/* |
/* |
* Update and draw everthing else |
* Update and draw everthing else |
*/ |
*/ |
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checkFly( ); |
drawImage( background, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, screen, 0, 0, 255 ); |
drawImage( background, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, screen, 0, 0, 255 ); |
drawScore( 0, score ); |
drawScore( 0, score ); |
drawScore( 1, hScore ); |
drawScore( 1, hScore ); |
Line 753 void drawGameScreen( void ) {
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Line 769 void drawGameScreen( void ) {
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drawVehicles( ); |
drawVehicles( ); |
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if ( frogger.alive == FALSE ) { |
if ( frogger.alive == FALSE ) { |
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frogger.riding = FALSE; |
if ( ! drawDeathSequence( frogger.deathType ) ) { |
if ( ! drawDeathSequence( frogger.deathType ) ) { |
lives--; |
lives--; |
if ( lives < 0 ) { drawGameOver( ); } |
if ( lives < 0 ) { drawGameOver( ); } |
Line 791 int getRowPixel ( int row ) {
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Line 808 int getRowPixel ( int row ) {
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} |
} |
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/* |
/* |
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* Check our fly timers to determine if we need to display or |
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* remove a fly from the goal area |
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*/ |
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int checkFly ( void ) { |
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int i; |
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for ( i = 0; i < MAX_GOALS; i++ ) { |
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if ( goals[i].fly ) { |
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goals[i].fly++; |
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if ( goals[i].fly > FLY_MAX_TIME ) { |
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goals[i].fly = 0; |
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flyTimer = 0; |
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} |
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return 0; |
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} |
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} |
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flyTimer++; |
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if ( flyTimer > ( FLY_MAX_TIME ) ) { |
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int randGoal = ( ( int ) timeLeft % 10 ); |
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if ( ( goals[randGoal].gator == 0 ) && |
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( goals[randGoal].occupied == 0 ) ) { |
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printf( "Displaying fly in goal %i\n", randGoal ); |
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goals[randGoal].fly = 1; |
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} |
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} |
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return 0; |
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} |
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/* |
* This does collision detection based on the row frogger |
* This does collision detection based on the row frogger |
* is in to help reduce overhead |
* is in to help reduce overhead |
*/ |
*/ |
Line 847 int collisionRow ( void ) {
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Line 897 int collisionRow ( void ) {
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if ( collideFrogger( goals[i].x, goals[i].y, goals[i].w, goals[i].h ) ) { |
if ( collideFrogger( goals[i].x, goals[i].y, goals[i].w, goals[i].h ) ) { |
if ( goals[i].occupied ) return 1; |
if ( goals[i].occupied ) return 1; |
goals[i].occupied++; |
goals[i].occupied++; |
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if ( goals[i].fly ) { |
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goals[i].fly = 0; |
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flyTimer = 0; |
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score += SCORE_FLY; |
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} |
/* playSound( s_goal ); */ |
/* playSound( s_goal ); */ |
score += SCORE_GOAL; |
score += SCORE_GOAL; |
score += ( ( int ) ( timeLeft / 10 ) ) * 10; |
score += ( ( int ) ( timeLeft / 10 ) ) * 10; |
Line 1186 void drawNumbers( int num, int x, int y
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Line 1241 void drawNumbers( int num, int x, int y
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void drawGoals( void ) { |
void drawGoals( void ) { |
int drawDebugRect = 0; |
int drawDebugRect = 0; |
int i; |
int i; |
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for ( i = 0; i < MAX_GOALS; i++ ) { |
for ( i = 0; i < MAX_GOALS; i++ ) { |
if ( drawDebugRect ) { |
if ( drawDebugRect ) { |
SDL_Rect d; |
SDL_Rect d; |
Line 1201 void drawGoals( void ) {
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Line 1256 void drawGoals( void ) {
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if ( goals[i].occupied ) |
if ( goals[i].occupied ) |
drawImage( gfx, FRAME * 15, 0, FRAME, FRAME, |
drawImage( gfx, FRAME * 15, 0, FRAME, FRAME, |
screen, goals[i].x + 13, goals[i].y + 5, 255 ); |
screen, goals[i].x + 13, goals[i].y + 5, 255 ); |
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if( goals[i].fly ) { |
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drawImage( gfx, FRAME * 16, 0, FRAME, FRAME, |
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screen, goals[i].x + 13, goals[i].y + 5, 255 ); |
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} |
} |
} |
} |
} |
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