Annotation of thwomper-c/src/thwomper.c, revision 1.1
1.1 ! nick 1: //
! 2: // This code was created by Jeff Molofee '99 (ported to Linux/GLUT by Richard Campbell '99)
! 3: //
! 4: // If you've found this code useful, please let me know.
! 5: //
! 6: // Visit me at www.demonews.com/hosted/nehe
! 7: // (email Richard Campbell at ulmont@bellsouth.net)
! 8: //
! 9: #include <GL/glut.h> // Header File For The GLUT Library
! 10: #include <GL/gl.h> // Header File For The OpenGL32 Library
! 11: #include <GL/glu.h> // Header File For The GLu32 Library
! 12: #include <stdio.h> // Header file for standard file i/o.
! 13: #include <stdlib.h> // Header file for malloc/free.
! 14: #include <unistd.h> // needed to sleep.
! 15: #include <math.h>
! 16:
! 17: /* ascii code for the escape key */
! 18: #define ESCAPE 27
! 19: #define ZMIN -100
! 20: #define ZMAX -12
! 21: #define MAX_DISPLAY_TIME 5 // in seconds
! 22: #define VER $Id$
! 23:
! 24: /* The number of our GLUT window */
! 25: int window;
! 26: int dir = 0;
! 27: int fullscreen = 0;
! 28:
! 29: /* floats for x rotation, y rotation, z rotation */
! 30: float xrot, yrot, zrot;
! 31: float zoom = ZMIN;
! 32: float locX, locY = 0.0f;
! 33:
! 34: /* storage for one texture */
! 35: int texture[1];
! 36:
! 37: /* Image type - contains height, width, and data */
! 38: struct Image {
! 39: unsigned long sizeX;
! 40: unsigned long sizeY;
! 41: char *data;
! 42: float locX, locY, xrot, yrot, zrot, zoom;
! 43: int displayTime; // How long have we been still for?
! 44: };
! 45: typedef struct Image Image;
! 46:
! 47: struct Nick {
! 48: unsigned long X;
! 49: unsigned long Y;
! 50: };
! 51: typedef struct Nick Nick;
! 52:
! 53:
! 54: /* Letter/Shape 3D Object */
! 55:
! 56: // quick and dirty bitmap loader...for 24 bit bitmaps with 1 plane only.
! 57: // See http://www.dcs.ed.ac.uk/~mxr/gfx/2d/BMP.txt for more info.
! 58: int ImageLoad(char *filename, Image *image) {
! 59: FILE *file;
! 60: unsigned long size; // size of the image in bytes.
! 61: unsigned long i; // standard counter.
! 62: unsigned short int planes; // number of planes in image (must be 1)
! 63: unsigned short int bpp; // number of bits per pixel (must be 24)
! 64: char temp; // temporary color storage for bgr-rgb conversion.
! 65: Nick *ntest;
! 66:
! 67: // make sure the file is there.
! 68: if ((file = fopen(filename, "rb"))==NULL)
! 69: {
! 70: printf("File Not Found : %s\n",filename);
! 71: return 0;
! 72: }
! 73:
! 74: // seek through the bmp header, up to the width/height:
! 75: fseek(file, 18, SEEK_CUR);
! 76:
! 77: /*
! 78: ntest = ( Nick * ) malloc( sizeof( Nick ) );
! 79: fread( &ntest.X, 4, 1, file );
! 80: printf( " Nick's Width Test: %lu\n", ntest.X );
! 81: */
! 82: // read the width
! 83: if ((i = fread(&image->sizeX, 4, 1, file)) != 1) {
! 84: printf("Error reading width from %s.\n", filename);
! 85: return 0;
! 86: }
! 87: printf("Width of %s: %lu\n", filename, image->sizeX);
! 88:
! 89: // read the height
! 90: if ((i = fread(&image->sizeY, 4, 1, file)) != 1) {
! 91: printf("Error reading height from %s.\n", filename);
! 92: return 0;
! 93: }
! 94: printf("Height of %s: %lu\n", filename, image->sizeY);
! 95:
! 96: // calculate the size (assuming 24 bits or 3 bytes per pixel).
! 97: size = image->sizeX * image->sizeY * 3;
! 98:
! 99: // read the planes
! 100: if ((fread(&planes, 2, 1, file)) != 1) {
! 101: printf("Error reading planes from %s.\n", filename);
! 102: return 0;
! 103: }
! 104: if (planes != 1) {
! 105: printf("Planes from %s is not 1: %u\n", filename, planes);
! 106: return 0;
! 107: }
! 108:
! 109: // read the bpp
! 110: if ((i = fread(&bpp, 2, 1, file)) != 1) {
! 111: printf("Error reading bpp from %s.\n", filename);
! 112: return 0;
! 113: }
! 114: if (bpp != 24) {
! 115: printf("Bpp from %s is not 24: %u\n", filename, bpp);
! 116: return 0;
! 117: }
! 118:
! 119: // seek past the rest of the bitmap header.
! 120: fseek(file, 24, SEEK_CUR);
! 121:
! 122: // read the data.
! 123: image->data = (char *) malloc(size);
! 124: if (image->data == NULL) {
! 125: printf("Error allocating memory for color-corrected image data\n");
! 126: return 0;
! 127: }
! 128:
! 129: if ((i = fread(image->data, size, 1, file)) != 1) {
! 130: printf("Error reading image data from %s.\n", filename);
! 131: return 0;
! 132: }
! 133:
! 134: for (i=0;i<size;i+=3) { // reverse all of the colors. (bgr -> rgb)
! 135: temp = image->data[i];
! 136: image->data[i] = image->data[i+2];
! 137: image->data[i+2] = temp;
! 138: }
! 139:
! 140: // we're done.
! 141: return 1;
! 142: }
! 143:
! 144: // Load Bitmaps And Convert To Textures
! 145: void LoadGLTextures() {
! 146: // Load Texture
! 147: Image *image1;
! 148:
! 149: // allocate space for texture
! 150: image1 = (Image *) malloc(sizeof(Image));
! 151: if (image1 == NULL) {
! 152: printf("Error allocating space for image");
! 153: exit(0);
! 154: }
! 155:
! 156: if (!ImageLoad("Data/tux-128.bmp", image1)) {
! 157: exit(1);
! 158: }
! 159:
! 160: // Create Texture
! 161: glGenTextures(1, &texture[0]);
! 162: glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
! 163:
! 164: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // scale linearly when image bigger than texture
! 165: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // scale linearly when image smalled than texture
! 166:
! 167: // 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
! 168: // border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
! 169: glTexImage2D(GL_TEXTURE_2D, 0, 3, image1->sizeX, image1->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, image1->data);
! 170: };
! 171:
! 172: /* A general OpenGL initialization function. Sets all of the initial parameters. */
! 173: void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
! 174: {
! 175: LoadGLTextures(); // Load The Texture(s)
! 176: glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
! 177: glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Clear The Background Color To Blue
! 178: glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
! 179: glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
! 180: glEnable(GL_DEPTH_TEST); // Enables Depth Testing
! 181: glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
! 182: // glEnable(GL_BLEND);
! 183:
! 184: glMatrixMode(GL_PROJECTION);
! 185: glLoadIdentity(); // Reset The Projection Matrix
! 186:
! 187: gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
! 188:
! 189: glMatrixMode(GL_MODELVIEW);
! 190: }
! 191:
! 192: /* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
! 193: void ReSizeGLScene(int Width, int Height)
! 194: {
! 195: if (Height==0) // Prevent A Divide By Zero If The Window Is Too Small
! 196: Height=1;
! 197:
! 198: glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
! 199:
! 200: glMatrixMode(GL_PROJECTION);
! 201: glLoadIdentity();
! 202:
! 203: gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,400.0f);
! 204: glMatrixMode(GL_MODELVIEW);
! 205:
! 206: printf( "New Width: %i\nNew Height: %i\n", Width, Height );
! 207: }
! 208:
! 209: void drawCharacter( ) {
! 210: glPushMatrix();
! 211: glColor3f(1.0, 0.0, 0.0 );
! 212: glTranslatef(locX, locY, zoom);
! 213: glRotatef(xrot, 1.0, 0.0, 0.0);
! 214: glRotatef(yrot, 0.0, 1.0, 0.0);
! 215: glRotatef(zrot, 0.0, 0.0, 1.0);
! 216: glutWireCube(2);
! 217: glPopMatrix(); //end the current object transformations
! 218: }
! 219:
! 220: /* The main drawing function. */
! 221: void DrawGLScene()
! 222: {
! 223: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
! 224: glLoadIdentity(); // Reset The View
! 225:
! 226: glColor3f(1.0, 1.0, 1.0 );
! 227: glTranslatef(locX,locY,zoom); // move 5 units into the screen.
! 228:
! 229: glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
! 230: glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
! 231: glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
! 232:
! 233: glBindTexture(GL_TEXTURE_2D, texture[0]); // choose the texture to use.
! 234:
! 235: glBegin(GL_QUADS); // begin drawing a cube
! 236:
! 237: // Front Face (note that the texture's corners have to match the quad's corners)
! 238: glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
! 239: glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
! 240: glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad
! 241: glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad
! 242:
! 243: glEnd(); // done with the polygon.
! 244:
! 245: // xrot+=5.3f; // X Axis Rotation
! 246: // yrot+=5.3f; // Y Axis Rotation
! 247:
! 248: usleep( 25000 );
! 249: if ( zoom <= ZMAX ) {
! 250: zoom += 1.85f;
! 251: zrot+=30.0f;
! 252: }
! 253: /*
! 254: * Bounce our cube around
! 255: zrot+=1.63f; // Z Axis Rotation
! 256:
! 257: if ( dir ) {
! 258: zoom += 0.5f;
! 259: if ( zoom >= ZMAX ) { dir = 0; }
! 260: }
! 261: else {
! 262: zoom -= 0.5f;
! 263: if ( zoom <= ZMIN ) { dir = 1; }
! 264: }
! 265: */
! 266:
! 267: // since this is double buffered, swap the buffers to display what just got drawn.
! 268: glutSwapBuffers();
! 269: }
! 270:
! 271: /* The function called whenever a key is pressed. */
! 272: void keyPressed(unsigned char key, int x, int y)
! 273: {
! 274: /* avoid thrashing this procedure */
! 275: usleep(100);
! 276:
! 277: printf( "Keypressed %c\n", key );
! 278:
! 279: /* If escape is pressed, kill everything. */
! 280: if (key == ESCAPE)
! 281: {
! 282: /* shut down our window */
! 283: glutDestroyWindow(window);
! 284:
! 285: /* exit the program...normal termination. */
! 286: exit(0);
! 287: }
! 288: else if ( key == '`' ) {
! 289: fullscreen = !fullscreen;
! 290:
! 291: if ( fullscreen ) {
! 292: glutFullScreen( );
! 293: }
! 294: else {
! 295: glutReshapeWindow(800,600);
! 296: }
! 297: }
! 298: else {
! 299: if ( zoom >= ZMAX ) {
! 300: zoom = ZMIN;
! 301: locX = rand()/(((unsigned)RAND_MAX + 1) / 7.6);
! 302: locY = rand()/(((unsigned)RAND_MAX + 1) / 4.1);
! 303: if ( (int)fmod( locX, 2.0f ) ) { locX = ( locX - ( locX * 2.0f ) ) + 1.0f; }
! 304: if ( (int)fmod( locY, 2.0f ) ) { locY = ( locY - ( locY * 2.0f ) ) + 1.0f; }
! 305: }
! 306: }
! 307: }
! 308:
! 309: int main(int argc, char **argv)
! 310: {
! 311: /* Initialize GLUT state - glut will take any command line arguments that pertain to it or
! 312: X Windows - look at its documentation at http://reality.sgi.com/mjk/spec3/spec3.html */
! 313: glutInit(&argc, argv);
! 314:
! 315: /* Select type of Display mode:
! 316: Double buffer
! 317: RGBA color
! 318: Alpha components supported
! 319: Depth buffer */
! 320: glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
! 321:
! 322: /* get a 640 x 480 window */
! 323: glutInitWindowSize(800, 600);
! 324:
! 325: /* the window starts at the upper left corner of the screen */
! 326: glutInitWindowPosition(0, 0);
! 327:
! 328: /* Open a window */
! 329: window = glutCreateWindow("Jeff Molofee's GL Code Tutorial ... NeHe '99");
! 330:
! 331: printf("GL_VENDOR : %s\n", (char *) glGetString (GL_VENDOR));
! 332: printf("GL_RENDERER : %s\n", (char *) glGetString (GL_RENDERER));
! 333: printf("GL_VERSION : %s\n", (char *) glGetString (GL_VERSION));
! 334: printf("GL_EXTENSIONS : %s\n", (char *) glGetString (GL_EXTENSIONS));
! 335:
! 336:
! 337: /* Register the function to do all our OpenGL drawing. */
! 338: glutDisplayFunc(&DrawGLScene);
! 339:
! 340: /* Go fullscreen. This is as soon as possible. */
! 341: // glutFullScreen();
! 342:
! 343: /* Even if there are no events, redraw our gl scene. */
! 344: glutIdleFunc(&DrawGLScene);
! 345:
! 346: /* Register the function called when our window is resized. */
! 347: glutReshapeFunc(&ReSizeGLScene);
! 348:
! 349: /* Register the function called when the keyboard is pressed. */
! 350: glutKeyboardFunc(&keyPressed);
! 351:
! 352: /* Initialize our window. */
! 353: InitGL(800, 600);
! 354:
! 355: /* Start Event Processing Engine */
! 356: glutMainLoop();
! 357:
! 358: return 1;
! 359: }
! 360:
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