// DewFindDlg.cpp : implementation file // #include "stdafx.h" #include "DewFind.h" #include "DewFindDlg.h" #include "word.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Implementation protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) END_MESSAGE_MAP() // CDewFindDlg dialog CDewFindDlg::CDewFindDlg(CWnd* pParent /*=NULL*/) : CDialog(CDewFindDlg::IDD, pParent) { m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CDewFindDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CDewFindDlg, CDialog) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() ON_COMMAND(ID_FILE_NEWGAME, OnFileNewgame) ON_COMMAND(ID_FILE_QUITGAME, OnFileQuitgame) END_MESSAGE_MAP() // CDewFindDlg message handlers BOOL CDewFindDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon srand(time(NULL)); gameboard_.ClearBoard(); gameboard_.ClearWords(); gameboard_.LoadWordsFromFile("words.txt"); gameboard_.SetUpBoard(); return TRUE; // return TRUE unless you set the focus to a control } void CDewFindDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CDewFindDlg::DrawScreen() { Word wd; CDC *xDC = GetDC(); gameboard_.DrawBoard(xDC); gameboard_.DrawWords(xDC); wd.SetColor(2); wd.Write(gameboard_.GetWordsFound(),130,10,0,xDC); wd.Write("/",169,10,xDC); wd.Write(gameboard_.GetWordCount(),190,10,0,xDC); if (gameboard_.IsGameOver() == true) { wd.Write("Game Over!",360,10,xDC); } ReleaseDC(xDC); } void CDewFindDlg::OnPaint() { DrawScreen(); if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, reinterpret_cast(dc.GetSafeHdc()), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this function to obtain the cursor to display while the user drags // the minimized window. HCURSOR CDewFindDlg::OnQueryDragIcon() { return static_cast(m_hIcon); } void CDewFindDlg::OnLButtonDown(UINT nFlags, CPoint point) { if (gameboard_.IsGameOver() == false) { if (gameboard_.SelectSquareMouse(point.x,point.y) == true) { //Redraws the screen DrawScreen(); } } CDialog::OnLButtonDown(nFlags, point); } void CDewFindDlg::OnRButtonDown(UINT nFlags, CPoint point) { //will clear selection coming soon!!!! gameboard_.ClearSelected(); DrawScreen(); CDialog::OnRButtonDown(nFlags, point); } void CDewFindDlg::OnFileNewgame() { gameboard_.ClearBoard(); gameboard_.SetUpBoard(); Invalidate(true); UpdateWindow(); DrawScreen(); } void CDewFindDlg::OnFileQuitgame() { CDialog::OnCancel(); } BOOL CDewFindDlg::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class if (pMsg->message==WM_KEYDOWN) { switch(pMsg->wParam) { case VK_F8: OnFileNewgame(); return true; } } return CDialog::PreTranslateMessage(pMsg); }