--- froggix/src/froggix.c 2009/03/28 03:48:45 1.1 +++ froggix/src/froggix.c 2009/04/07 03:51:53 1.3 @@ -25,7 +25,7 @@ /* * Set some basic definitions */ -#define VERSION "$Id: froggix.c,v 1.1 2009/03/28 03:48:45 nick Exp $" +#define VER "$Id: froggix.c,v 1.3 2009/04/07 03:51:53 nick Exp $" #define TITLE "Froggix" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 @@ -67,6 +67,8 @@ #define TIMER_SIZE 150 #define TIMER_COLOR 32, 211, 0 #define TIMER_LOW_COLOR 255, 0, 0 +#define FLY_MAX_TIME 50 +#define GATOR_MAX_TIME 60 /* baddies */ #define VEHICLE 0 @@ -184,6 +186,7 @@ void beginGame( void ); int loadMedia( void ); int heartbeat( void ); int updateGameState( void ); +int checkFly( void ); void configGameScreen( void ); void drawGameScreen( void ); void drawBackground( void ); @@ -219,6 +222,7 @@ void drawImage(SDL_Surface *srcimg, int void playSound( Mix_Chunk *sound ); void setFullScreenMode( void ); +int flyTimer = 0; int level = 0; int playing = 0; int lives = 0; @@ -331,6 +335,7 @@ int loadMedia( void ) { * Load frogger's textures and sounds */ gfx = IMG_Load( "images/frogger.png" ); + frogger.riding = FALSE; if ( gfx == NULL ) { fprintf( stderr, "Error: 'images/frogger.bmp' could not be open: %s\n", SDL_GetError( ) ); @@ -452,10 +457,12 @@ int keyEvents( SDL_Event event ) { default: break; } +/* Uncomment for positioning debug information printf( "x,y,d => %i,%i,%i,%i\n", frogger.placement[X], frogger.placement[Y], frogger.direction, frogger.currentRow ); +*/ } /* Game over man, game over! */ if ( ! lives ) { @@ -493,9 +500,8 @@ int keyEvents( SDL_Event event ) { } int updateGameState( void ) { -/* - printf( "D: Updating game state\n" ); -*/ + int i; + if ( ! drawBG ) configGameScreen( ); if ( lives <= 0 ) { @@ -507,6 +513,11 @@ int updateGameState( void ) { playing = 0; lives = 0; level = 0; + score = 0; + givenFreeFrog = 0; + drawBG = 0; + for ( i = 0; i < MAX_GOALS; i++ ) { goals[i].occupied = 0; } + } return 500; } @@ -699,6 +710,10 @@ void configGameScreen( void ) { rightBorderRect.w = SCREEN_WIDTH - RIGHT_SIDE; rightBorderRect.h = SCREEN_HEIGHT; + /* + * We reset the flyTimer since this may not be the first game played + */ + flyTimer = 0; /* * Draw frogger in starting position @@ -742,6 +757,7 @@ void drawGameScreen( void ) { /* * Update and draw everthing else */ + checkFly( ); drawImage( background, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, screen, 0, 0, 255 ); drawScore( 0, score ); drawScore( 1, hScore ); @@ -753,6 +769,7 @@ void drawGameScreen( void ) { drawVehicles( ); if ( frogger.alive == FALSE ) { + frogger.riding = FALSE; if ( ! drawDeathSequence( frogger.deathType ) ) { lives--; if ( lives < 0 ) { drawGameOver( ); } @@ -791,6 +808,39 @@ int getRowPixel ( int row ) { } /* + * Check our fly timers to determine if we need to display or + * remove a fly from the goal area + */ +int checkFly ( void ) { + int i; + + for ( i = 0; i < MAX_GOALS; i++ ) { + if ( goals[i].fly ) { + goals[i].fly++; + if ( goals[i].fly > FLY_MAX_TIME ) { + goals[i].fly = 0; + flyTimer = 0; + } + + return 0; + } + } + + flyTimer++; + + if ( flyTimer > ( FLY_MAX_TIME ) ) { + int randGoal = ( ( int ) timeLeft % 10 ); + if ( ( goals[randGoal].gator == 0 ) && + ( goals[randGoal].occupied == 0 ) ) { + printf( "Displaying fly in goal %i\n", randGoal ); + goals[randGoal].fly = 1; + } + } + + return 0; +} + +/* * This does collision detection based on the row frogger * is in to help reduce overhead */ @@ -847,6 +897,11 @@ int collisionRow ( void ) { if ( collideFrogger( goals[i].x, goals[i].y, goals[i].w, goals[i].h ) ) { if ( goals[i].occupied ) return 1; goals[i].occupied++; + if ( goals[i].fly ) { + goals[i].fly = 0; + flyTimer = 0; + score += SCORE_FLY; + } /* playSound( s_goal ); */ score += SCORE_GOAL; score += ( ( int ) ( timeLeft / 10 ) ) * 10; @@ -1186,7 +1241,7 @@ void drawNumbers( int num, int x, int y void drawGoals( void ) { int drawDebugRect = 0; int i; - + for ( i = 0; i < MAX_GOALS; i++ ) { if ( drawDebugRect ) { SDL_Rect d; @@ -1201,6 +1256,10 @@ void drawGoals( void ) { if ( goals[i].occupied ) drawImage( gfx, FRAME * 15, 0, FRAME, FRAME, screen, goals[i].x + 13, goals[i].y + 5, 255 ); + if( goals[i].fly ) { + drawImage( gfx, FRAME * 16, 0, FRAME, FRAME, + screen, goals[i].x + 13, goals[i].y + 5, 255 ); + } } }