version 1.2, 2011/06/16 23:29:25
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version 1.3, 2011/11/03 22:13:19
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Line 39 LONG_LOG = 9
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Line 39 LONG_LOG = 9
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MAX_WOOD = 7 |
MAX_WOOD = 7 |
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## |
## |
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## Input |
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## |
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UP = 273 |
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DOWN = 274 |
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RIGHT = 275 |
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LEFT = 276 |
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## |
## Turtles |
## Turtles |
## |
## |
DIVE_START_TIME = 50 |
DIVE_START_TIME = 50 |
Line 62 SCORE_PINK = 200
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Line 70 SCORE_PINK = 200
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SCORE_SECONDS = 10 |
SCORE_SECONDS = 10 |
HIGH_SCORE = 4630 |
HIGH_SCORE = 4630 |
SCORE_FREE_FROG = 2000 |
SCORE_FREE_FROG = 2000 |
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LIVES = 3 |
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global screen |
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## |
## |
## Some general game state stats |
## Some general game state stats |
## |
## |
level = 0 |
class mainGame( ): |
playing = 0 |
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goDelay = 0 |
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score = 0 |
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lives = 0 |
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freefrog = 0 |
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drawBG = 1 |
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global screen |
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class gameStats( ): |
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def __init__( self ): |
def __init__( self ): |
self.level = 0 |
self.level = 0 |
self.playing = 0 |
self.playing = 0 |
self.goDelay = 0 |
self.goDelay = 0 |
self.score = 0 |
self.score = 0 |
Line 160 def beginGame( ):
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Line 162 def beginGame( ):
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def keyEvents( event ): |
def keyEvents( event ): |
if event.type == QUIT: return 1 |
if event.type == QUIT: return 1 |
elif event.type == KEYDOWN: |
elif event.type == KEYDOWN: |
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print "Key Event Type: ", event.key |
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if event.key == K_ESCAPE: return 1 |
if event.key == K_ESCAPE: return 1 |
elif event.key == K_P: |
elif event.key == K_p: |
if level: |
if game.level: |
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if game.playing: |
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game.playing = 0 |
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else: |
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game.playing = 1 |
print "D: Pausing Game" |
print "D: Pausing Game" |
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elif event.key == K_1: |
elif event.key == K_1: |
if not level: |
if not game.level: |
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game.level = 1 |
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game.playing = 1 |
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game.lives = LIVES |
print "D: Starting Game" |
print "D: Starting Game" |
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return 0 |
return 0 |
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def updateGameState( ): |
def updateGameState( ): |
if lives <= 0: |
if game.lives <= 0: |
goDelay += 1 |
game.goDelay += 1 |
drawGameOver( ) |
drawGameOver( ) |
if goDelay > 7: |
if goDelay > 7: |
playing = 0 |
game.playing = 0 |
lives = 0 |
game.lives = 0 |
level = 0 |
game.level = 0 |
score = 0 |
game.score = 0 |
freefrog = 0 |
game.freefrog = 0 |
drawBG = 0 |
game.drawBG = 0 |
# for i = 0; i < MAX_GOALS; i++: |
# for i = 0; i < MAX_GOALS; i++: |
# goals[i].occupied = 0 |
# goals[i].occupied = 0 |
return 500 |
return 500 |
Line 194 def drawGameScreen( ):
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Line 206 def drawGameScreen( ):
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def heartbeat( ): |
def heartbeat( ): |
ticks = 0; |
ticks = 0; |
if level: |
if game.level: |
if playing: |
if game.playing: |
ticks = updateGameState( ) |
ticks = updateGameState( ) |
if ticks <= 0: ticks = 30 |
if ticks <= 0: ticks = 30 |
return ticks |
return ticks |
Line 216 def drawTitleScreen( ):
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Line 228 def drawTitleScreen( ):
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drawBackground( ) |
drawBackground( ) |
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def drawBackground( ): |
def drawBackground( ): |
background_image, background_rect = loadImage( 'gameboard.png' ) |
background_image, background_rect = loadImage( 'tempgameboard.png' ) |
screen.blit( background_image, ( 0, 0 ) ) |
screen.blit( background_image, ( 0, 0 ) ) |
pygame.display.flip( ) |
pygame.display.flip( ) |
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Line 253 def loadSound( name ):
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Line 265 def loadSound( name ):
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return noSound |
return noSound |
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return sound |
return sound |
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game = mainGame( ) |
if __name__ == '__main__': main() |
if __name__ == '__main__': main() |
#init( ) |
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#beginGame( ) |
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#sys.quit( ) |
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