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| version 1.2, 2011/06/16 23:29:25 | version 1.4, 2011/11/05 02:38:17 |
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| Line 39 LONG_LOG = 9 | Line 39 LONG_LOG = 9 |
| MAX_WOOD = 7 | MAX_WOOD = 7 |
| ## | ## |
| ## Input | |
| ## | |
| UP = 273 | |
| DOWN = 274 | |
| RIGHT = 275 | |
| LEFT = 276 | |
| ## | |
| ## Turtles | ## Turtles |
| ## | ## |
| DIVE_START_TIME = 50 | DIVE_START_TIME = 50 |
| Line 62 SCORE_PINK = 200 | Line 70 SCORE_PINK = 200 |
| SCORE_SECONDS = 10 | SCORE_SECONDS = 10 |
| HIGH_SCORE = 4630 | HIGH_SCORE = 4630 |
| SCORE_FREE_FROG = 2000 | SCORE_FREE_FROG = 2000 |
| LIVES = 3 | |
| global screen | |
| ## | ## |
| ## Some general game state stats | ## Some general game state stats |
| ## | ## |
| level = 0 | class mainGame( ): |
| playing = 0 | |
| goDelay = 0 | |
| score = 0 | |
| lives = 0 | |
| freefrog = 0 | |
| drawBG = 1 | |
| global screen | |
| class gameStats( ): | |
| def __init__( self ): | def __init__( self ): |
| self.level = 0 | self.level = 0 |
| self.playing = 0 | self.playing = 0 |
| self.goDelay = 0 | self.goDelay = 0 |
| self.score = 0 | self.score = 0 |
| Line 124 class Goals( pygame.sprite.Sprite ): | Line 126 class Goals( pygame.sprite.Sprite ): |
| self.fly = 0 | self.fly = 0 |
| self.gator = 0 | self.gator = 0 |
| class frog( pygame.sprite.Sprite): | |
| def __init__( self ): | |
| pygame.sprite.Sprite.__init( self ) | |
| pos = [0, 0] | |
| oldPos = [0, 0] | |
| direction = 0 | |
| location = 0 | |
| hopCount = 0 | |
| currentRow = 0 | |
| alive = 1 | |
| riding = 0 | |
| ridingType = 0 | |
| deathType = 0 | |
| deathCount = 0 | |
| def main( ): | def main( ): |
| pygame.mixer.init( ) | pygame.mixer.init( ) |
| pygame.mixer.pre_init( 44100, -16, 2, 2048 ) | pygame.mixer.pre_init( 44100, -16, 2, 2048 ) |
| Line 142 def beginGame( ): | Line 159 def beginGame( ): |
| next_heartbeat = 0 | next_heartbeat = 0 |
| done = 0 | done = 0 |
| if loadMedia( ) <= 0: | |
| print "Error: Failed to load graphics and audio!\n" | |
| return | |
| drawBackground( ) | drawBackground( ) |
| if DEBUG: print "D: Starting main game loop" | if DEBUG: print "D: Starting main game loop" |
| Line 160 def beginGame( ): | Line 181 def beginGame( ): |
| def keyEvents( event ): | def keyEvents( event ): |
| if event.type == QUIT: return 1 | if event.type == QUIT: return 1 |
| elif event.type == KEYDOWN: | elif event.type == KEYDOWN: |
| print "Key Event Type: ", event.key | |
| if event.key == K_ESCAPE: return 1 | if event.key == K_ESCAPE: return 1 |
| elif event.key == K_P: | elif event.key == K_p: |
| if level: | if game.level: |
| if game.playing: | |
| game.playing = 0 | |
| else: | |
| game.playing = 1 | |
| print "D: Pausing Game" | print "D: Pausing Game" |
| elif event.key == K_1: | elif event.key == K_1: |
| if not level: | if not game.level: |
| game.level = 1 | |
| game.playing = 1 | |
| game.lives = LIVES | |
| print "D: Starting Game" | print "D: Starting Game" |
| return 0 | return 0 |
| def updateGameState( ): | def updateGameState( ): |
| if lives <= 0: | if game.lives <= 0: |
| goDelay += 1 | game.goDelay += 1 |
| drawGameOver( ) | drawGameOver( ) |
| if goDelay > 7: | if goDelay > 7: |
| playing = 0 | game.playing = 0 |
| lives = 0 | game.lives = 0 |
| level = 0 | game.level = 0 |
| score = 0 | game.score = 0 |
| freefrog = 0 | game.freefrog = 0 |
| drawBG = 0 | game.drawBG = 0 |
| # for i = 0; i < MAX_GOALS; i++: | # for i = 0; i < MAX_GOALS; i++: |
| # goals[i].occupied = 0 | # goals[i].occupied = 0 |
| return 500 | return 500 |
| Line 194 def drawGameScreen( ): | Line 225 def drawGameScreen( ): |
| def heartbeat( ): | def heartbeat( ): |
| ticks = 0; | ticks = 0; |
| if level: | if game.level: |
| if playing: | if game.playing: |
| ticks = updateGameState( ) | ticks = updateGameState( ) |
| if ticks <= 0: ticks = 30 | if ticks <= 0: ticks = 30 |
| return ticks | return ticks |
| Line 216 def drawTitleScreen( ): | Line 247 def drawTitleScreen( ): |
| drawBackground( ) | drawBackground( ) |
| def drawBackground( ): | def drawBackground( ): |
| background_image, background_rect = loadImage( 'gameboard.png' ) | background_image, background_rect = loadImage( 'tempgameboard.png' ) |
| screen.blit( background_image, ( 0, 0 ) ) | screen.blit( background_image, ( 0, 0 ) ) |
| pygame.display.flip( ) | pygame.display.flip( ) |
| def loadMedia( ): | |
| print "D: Loading media" | |
| return 1 | |
| def loadImage( filename, colorKey = None ): | def loadImage( filename, colorKey = None ): |
| fullname = os.path.join( 'images', filename ) | fullname = os.path.join( 'images', filename ) |
| Line 253 def loadSound( name ): | Line 288 def loadSound( name ): |
| return noSound | return noSound |
| return sound | return sound |
| game = mainGame( ) | |
| if __name__ == '__main__': main() | if __name__ == '__main__': main() |
| #init( ) | |
| #beginGame( ) | |
| #sys.quit( ) |