--- pyfrog/pyfrog.py 2011/06/14 14:23:26 1.1 +++ pyfrog/pyfrog.py 2011/06/16 23:29:25 1.2 @@ -1,17 +1,55 @@ #!/usr/bin/python -import screen +import os, sys import pygame +from pygame.locals import * ## ## Define our game initial variables ## -VERSION = "$Id: pyfrog.py,v 1.1 2011/06/14 14:23:26 nick Exp $" -TITLE = "Frogger" +DEBUG = 1 +DEBUG = 1 +VERSION = "$Id: pyfrog.py,v 1.2 2011/06/16 23:29:25 nick Exp $" +TITLE = "PyFrog" SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 -LIVES = 3 -SCORE = 0 +COLORKEY = ( 255, 0, 255 ) + +## +## Baddies +## +VEHICLE = 0 +LOG = 1 +TURTLE = 2 +GATOR = 3 +SNAKE = 4 +BEAVER = 5 + +## +## Goal areas +## +MAX_GOALS = 5 + +## +## Logs +## +SHORT_LOG = 4 +MEDIUM_LOG = 6 +LONG_LOG = 9 +MAX_WOOD = 7 + +## +## Turtles +## +DIVE_START_TIME = 50 +DIVE_PHASE_TIME = 20 +MAX_TURTLES = 9 +TURTLE_ANIM_TIME= 5 + +## +## Vehicles +## +MAX_VEHICLES = 40 ## ## Our points table @@ -25,23 +63,198 @@ SCORE_SECONDS = 10 HIGH_SCORE = 4630 SCORE_FREE_FROG = 2000 +## +## Some general game state stats +## +level = 0 +playing = 0 +goDelay = 0 +score = 0 +lives = 0 +freefrog = 0 +drawBG = 1 +global screen + +class gameStats( ): + def __init__( self ): + self.level = 0 + self.playing = 0 + self.goDelay = 0 + self.score = 0 + self.lives = 0 + self.freefrog = 0 + self.drawBG = 0 + + +class Log( pygame.sprite.Sprite ): + def __init__( self ): + pygame.sprite.Sprite.__init__( self ) + self.size = 0 + self.placement = ( 0, 0 ) + self.oPlacement = ( 0, 0 ) + self.row = 0 + self.speed = 0 + self.pink = 0 + self.gator = 0 + + def update( self ): + self.placement += self.speed + +class Vehicles( pygame.sprite.Sprite): + def __init__( self ): + self.placement = ( 0, 0 ) + self.oPlacement = ( 0, 0 ) + self.direction = 0 + self.row = 0 + self.speed = 0 + self.level = 0 + self.image = 0 + + def update( self ): + self.placement += self.speed + + def draw( self ): + print "D: Display Vehicle" + +class Goals( pygame.sprite.Sprite ): + def __init__( self ): + pygame.sprite.Sprite.__init__( self ) + self.x, self.y, self.w, self.h = 0 + self.occupied = 0 + self.fly = 0 + self.gator = 0 + +def main( ): + pygame.mixer.init( ) + pygame.mixer.pre_init( 44100, -16, 2, 2048 ) + + pygame.init( ) + + global screen + screen = pygame.display.set_mode( ( SCREEN_WIDTH, SCREEN_HEIGHT ) ) + pygame.display.set_caption( TITLE ) + pygame.mouse.set_visible( 0 ) + + beginGame( ) + + def beginGame( ): next_heartbeat = 0 done = 0 - pygame.init( ) - size = width, height = SCREEN_WIDTH, SCREEN_HEIGHT - screen = pygame.display.set_mode( size ) - if screen == NULL: - print "ERROR" - sys.exit( ) + drawBackground( ) + + if DEBUG: print "D: Starting main game loop" - print( "D: Starting main game loop" ); + clock = pygame.time.Clock( ) while 1: for event in pygame.event.get( ): - if event.type == pygame.QUIT: sys.exit( ) - + if keyEvents( event ): return +# if pygame.GetTicks( ) >= next_heartbeat: +# next_hearbeat = pygame.GetTicks( ) + heartbeat( ) + + clock.tick( heartbeat( ) ) + +def keyEvents( event ): + if event.type == QUIT: return 1 + elif event.type == KEYDOWN: + if event.key == K_ESCAPE: return 1 + elif event.key == K_P: + if level: + print "D: Pausing Game" + elif event.key == K_1: + if not level: + print "D: Starting Game" + + return 0 + +def updateGameState( ): + if lives <= 0: + goDelay += 1 + drawGameOver( ) + if goDelay > 7: + playing = 0 + lives = 0 + level = 0 + score = 0 + freefrog = 0 + drawBG = 0 +# for i = 0; i < MAX_GOALS; i++: +# goals[i].occupied = 0 + return 500 + + drawGameScreen( ) + + return 30 + +def drawGameScreen( ): + print "D: Drawing main game screen" + +def heartbeat( ): + ticks = 0; + if level: + if playing: + ticks = updateGameState( ) + if ticks <= 0: ticks = 30 + return ticks + else: + drawPauseScreen( ) + return 500 + else: + drawTitleScreen( ) + return 500 + +def drawGameOver( ): + print "D: Game Over man! Game Over!" + +def drawPauseScreen( ): + print "D: Game Paused" + +def drawTitleScreen( ): + drawBackground( ) + +def drawBackground( ): + background_image, background_rect = loadImage( 'gameboard.png' ) + screen.blit( background_image, ( 0, 0 ) ) + pygame.display.flip( ) + +def loadImage( filename, colorKey = None ): + fullname = os.path.join( 'images', filename ) + + try: + image = pygame.image.load( fullname ) + except pygame.error, message: + print "ERROR: Failed to load image: " + fullname + raise SystemExit, message -beginGame( ) + image = image.convert( ) + + if colorKey is not None: + if colorKey is -1: + colorKey = image.get_at( ( 0, 0 ) ) + image.set_colorkey( colorKey, RLEACCEL ) + + return image, image.get_rect( ) + +def loadSound( name ): + class noSound: + def play( self ): pass + + if not pygame.mixer or not pygame.mixer.get_init( ): + return noSound( ) + + fullname = os.path.join( 'sounds', name ) + if os.path.exists( fullname ) == False: + sound = pygame.mixer.Sound( fullname ) + else: + print "ERROR: Audio file missing: " + fullname + return noSound + + return sound + +if __name__ == '__main__': main() +#init( ) +#beginGame( ) +#sys.quit( )